![]() ![]() By this time the Double Dragon brothers were very well known and showing up in other games like Super Spike V’Ball for NES and as crowd spectators for the arcade hit WWF Superstars. It had the co-op play and also added many stages to the four used in the arcade version. The sequel would provide a new button setup providing directional attacks (as in Renegade) and also new stages, weapons, and maneuvers like the “hurricane kick.” I remember the sequel translating well to the NES in 1989, which was a favorite of mine for many years. This time, the brothers would be avenging Marion’s death at the hand of the Black Warriors. Sega would produce its own version for the Master System that same year with better graphics and some improved gameplay that would compare more to the arcade version.Īlso that year, Double Dragon II: The Revenge would be released to arcades. #Double dragon cartoon writers full#The main missing ingredients were the two player co-op gameplay, being able to keep enemy weapons into upcoming stages, and not having a full arsenal of maneuvers at the beginning of the game. ![]() It wasn’t really comparable to the arcade version, mainly based on the capabilities of the console system itself. Headbutts, elbows and throws from the headlock position, and the ability to grab an enemy from behind to let your partner unleash hell were the elements that really made the game unique as you progressed through each stage.ĭouble Dragon was produced for the NES in 1988. I believe it was mainly because of the variety of maneuvers you could perform during game play and not just the ability to punch, kick, and jump. One other unique feature for two player games was after the final boss had been laid to rest, a showdown for kidnapped Marion’s affection was held between Billy & Jimmy Lee to determine the true winner of the game.Īlthough the plot was relatively the same as previous brawler games, Double Dragon was the first of its genre to have that “initials quality” in my opinion. ![]() It would also add some firsts like two player coop play and the ability to use enemy weapons, such as baseball bats, whips, oil drums, and dynamite sticks. Its format and gameplay would turn out to be the direct precursor to Double Dragon, which was released by Technos Japan a year later in 1987.ĭouble Dragon would use elements from both of its predecessors, such as a scrolling screen and backdrops of streets and alleys. Then in 1986, game producer Taito would build on the popular martial arts culture and release the game Renegade. That same year, Hollywood would also feed our martial arts side with the film the Karate Kid. I remember playing it at a local ice cream shop, trying to fight my way through a dojo full of karate kids to save the girl. In 1984, Kung Fu Master became the first widely popular brawler arcade game. With fists flying and legs kicking, our quarters would lead us into streets and back alleys on a quest to rescue a buxom girl in a red dress. In my teenage mind, it quickly became THE popular game to play with a friend and it would continue build on that gaming experience for nearly a decade.Īlthough not the first of its kind, Double Dragon brought fresh new features to 2D arcade gameplay in 1987. In fact, at the peak of its popularity, the crime fighting martial arts franchise would extend into cameo appearances in other arcade games, crossover games, and even beyond the gaming world to the big screen. The 80s arcade would not be complete unless we include one of the classic “beat ’em up” or brawler arcade games. Probably the most popular and widely known in this gaming genre is Double Dragon. ![]()
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